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    Namespace Ibralogue.Parser

    Classes

    Choice

    Defines a player-facing choice option that can branch to a conversation.

    Conversation

    A named block of dialogue content that the engine walks at runtime.

    DialogueAsset

    Scriptable object that stores the context of the entire dialogue file inside it.

    DialogueParser

    The main entry point for parsing Ibralogue dialogue files.

    Line

    Contains information about an individual line of dialogue, including its speaker, text content, metadata, and optional jump target.

    Structs

    Invocation

    An invocation embedded in a dialogue line, retaining source location for diagnostics.

    LineContent

    The internal contents of a line, including but not limited its text and metadata.

    Interfaces

    IMetadata

    In this article

    Ibralogue

    A simple, extendable dialogue system library for the Unity Game Engine.

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    MIT License · Unity 2022.3+