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    Class DialogueEngineBase

    Inheritance
    object
    DialogueEngineBase
    SimpleDialogueEngine
    Namespace: Ibralogue
    Assembly: .dll
    Syntax
    public abstract class DialogueEngineBase : MonoBehaviour

    Fields

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    OnChoiceSelected

    Fired when the player selects a choice. Passes the selected Choice to listeners.

    Declaration
    public ChoiceEvent OnChoiceSelected
    Field Value
    Type Description
    ChoiceEvent
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    OnChoicesPresented

    Fired when choices are presented to the player. Passes the full list of resolved Choice objects.

    Declaration
    public ChoiceListEvent OnChoicesPresented
    Field Value
    Type Description
    ChoiceListEvent
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    OnConversationEnd

    Declaration
    public UnityEvent OnConversationEnd
    Field Value
    Type Description
    UnityEvent
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    OnConversationPaused

    Declaration
    public UnityEvent OnConversationPaused
    Field Value
    Type Description
    UnityEvent
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    OnConversationResumed

    Declaration
    public UnityEvent OnConversationResumed
    Field Value
    Type Description
    UnityEvent
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    OnConversationStart

    Declaration
    public UnityEvent OnConversationStart
    Field Value
    Type Description
    UnityEvent
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    OnLineDisplayed

    Fired after a dialogue line has been resolved and is about to be displayed. Passes the fully resolved Line to listeners.

    Declaration
    public LineEvent OnLineDisplayed
    Field Value
    Type Description
    LineEvent
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    PersistentOnConversationEnd

    Declaration
    public UnityEvent PersistentOnConversationEnd
    Field Value
    Type Description
    UnityEvent
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    PersistentOnConversationStart

    Declaration
    public UnityEvent PersistentOnConversationStart
    Field Value
    Type Description
    UnityEvent
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    _currentConversation

    Declaration
    protected Conversation _currentConversation
    Field Value
    Type Description
    Conversation
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    _isPaused

    Declaration
    protected bool _isPaused
    Field Value
    Type Description
    bool
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    _linePlaying

    Declaration
    protected bool _linePlaying
    Field Value
    Type Description
    bool
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    dialogueView

    Declaration
    protected DialogueViewBase dialogueView
    Field Value
    Type Description
    DialogueViewBase
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    enginePlugins

    Declaration
    protected EnginePlugin[] enginePlugins
    Field Value
    Type Description
    EnginePlugin[]

    Properties

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    AudioProvider

    The active audio provider. When set and a dialogue line has an "audio" metadata key, the provider plays the corresponding clip.

    Declaration
    public IAudioProvider AudioProvider { get; set; }
    Property Value
    Type Description
    IAudioProvider
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    AutoAdvanceDelay

    When greater than zero, lines advance automatically after the display effect finishes plus this delay in seconds. Choices still require player input. Set to zero to require manual advancement.

    Declaration
    public float AutoAdvanceDelay { get; set; }
    Property Value
    Type Description
    float
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    ChoiceFilter

    Optional filter applied to choices before they are presented. Receives the full resolved list and returns the filtered list. Use this to hide, reorder, or modify choices based on game state.

    Declaration
    public Func<List<Choice>, List<Choice>> ChoiceFilter { get; set; }
    Property Value
    Type Description
    Func<List<Choice>, List<Choice>>
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    CurrentLine

    The line currently being displayed, or null if no line is active.

    Declaration
    public Line CurrentLine { get; }
    Property Value
    Type Description
    Line
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    CurrentSpeaker

    The speaker of the currently displayed line, or null if no line is active.

    Declaration
    public string CurrentSpeaker { get; }
    Property Value
    Type Description
    string
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    HasView

    True when a dialogue view is assigned. When false, the engine runs in headless mode: events still fire but no UI is driven.

    Declaration
    protected bool HasView { get; }
    Property Value
    Type Description
    bool
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    History

    A read-only log of every line displayed by this engine, in order. Cleared when a conversation stops unless PersistHistory is enabled.

    Declaration
    public IReadOnlyList<Line> History { get; }
    Property Value
    Type Description
    IReadOnlyList<Line>
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    IsConversationActive

    True when a conversation is currently running. False after StopConversation() or before any conversation starts.

    Declaration
    public bool IsConversationActive { get; }
    Property Value
    Type Description
    bool
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    IsConversationPaused

    Declaration
    public bool IsConversationPaused { get; }
    Property Value
    Type Description
    bool
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    IsLineActive

    True while a dialogue line is being displayed (typewriter running, waiting for player input, etc.). False between lines and when no conversation is active.

    Declaration
    public bool IsLineActive { get; }
    Property Value
    Type Description
    bool
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    LocalizationProvider

    The active localization provider. When set, translated text is used in place of the original dialogue text. Assign a MonoBehaviour implementing ILocalizationProvider in the Inspector, or set this property from code.

    Declaration
    public ILocalizationProvider LocalizationProvider { get; set; }
    Property Value
    Type Description
    ILocalizationProvider
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    ParsedConversations

    Declaration
    public List<Conversation> ParsedConversations { get; protected set; }
    Property Value
    Type Description
    List<Conversation>
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    PersistHistory

    When true, the history log is preserved across conversations. When false (default), it is cleared each time a conversation stops.

    Declaration
    public bool PersistHistory { get; set; }
    Property Value
    Type Description
    bool

    Methods

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    Advance()

    Convenience method that skips the current display effect if a line is still playing, or advances to the next line if idle. This is the recommended single-call handler for player input (click, key press, tap).

    Declaration
    public void Advance()
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    ClearHistory()

    Clears the history log.

    Declaration
    public void ClearHistory()
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    ExportProgress()

    Exports a snapshot of the engine's current position within a conversation. Returns null if no conversation is active. Use alongside ExportState() and ExportState() for complete save/load support.

    Declaration
    public ConversationProgress ExportProgress()
    Returns
    Type Description
    ConversationProgress
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    GetInvocationMethods()

    Declaration
    protected IEnumerable<DialogueEngineBase.CachedInvocation> GetInvocationMethods()
    Returns
    Type Description
    IEnumerable<DialogueEngineBase.CachedInvocation>
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    InvalidateInvocationCache()

    Marks the invocation method cache as dirty, forcing a re-scan on the next line display. Call this if you add or change assemblies at runtime.

    Declaration
    public void InvalidateInvocationCache()
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    InvokeFunctions(List<Invocation>, Line)

    Invokes all functions immediately. Used for silent lines where there is no animated display.

    Declaration
    protected void InvokeFunctions(List<Invocation> functionInvocations, Line line)
    Parameters
    Type Name Description
    List<Invocation> functionInvocations
    Line line
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    JumpTo(string)

    Jumps to a conversation by name.

    Declaration
    public void JumpTo(string conversationName)
    Parameters
    Type Name Description
    string conversationName
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    Next()

    Advances to the next line if the current line is finished and no choices are active. Does nothing if a line is still playing. Use Advance() for a single-call handler that also skips.

    Declaration
    public void Next()
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    OnDisplayLine(Line)

    Called when a dialogue line is ready to be displayed. Override this to customize how lines are presented, add custom effects, or inject additional logic between lines.

    Text-producing functions (non-void return) fire immediately before the animation starts. Void functions fire at their character position during the animated reveal.

    Declaration
    protected virtual IEnumerator OnDisplayLine(Line line)
    Parameters
    Type Name Description
    Line line
    Returns
    Type Description
    IEnumerator
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    PauseConversation()

    Declaration
    public void PauseConversation()
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    RequestWait(float)

    Requests a pause in the display animation for the given duration. Called by the built-in {{Wait(seconds)}} function.

    Declaration
    public void RequestWait(float seconds)
    Parameters
    Type Name Description
    float seconds
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    ResumeConversation()

    Declaration
    public void ResumeConversation()
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    ResumeFromProgress(DialogueAsset, ConversationProgress)

    Resumes a conversation from a previously exported progress snapshot. Variable and visit state should be restored via ImportState(VariableSnapshot) and ImportState(VisitSnapshot) before calling this method.

    Declaration
    public void ResumeFromProgress(DialogueAsset asset, ConversationProgress progress)
    Parameters
    Type Name Description
    DialogueAsset asset
    ConversationProgress progress
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    SelectChoice(Choice)

    Submits a choice selection programmatically. Use this in headless/event-driven setups where there is no view handling choice buttons, or when driving choices from custom UI.

    Declaration
    public void SelectChoice(Choice choice)
    Parameters
    Type Name Description
    Choice choice
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    StartConversation(DialogueAsset, int)

    Starts a dialogue by parsing the asset and beginning the first (or specified) conversation.

    Declaration
    public void StartConversation(DialogueAsset interactionDialogue, int startIndex = 0)
    Parameters
    Type Name Description
    DialogueAsset interactionDialogue
    int startIndex
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    StopConversation()

    Stops the currently playing conversation and clears the dialogue box.

    Declaration
    public void StopConversation()
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    SwitchConversation(Conversation)

    Switches to a different conversation. Assumes the dialogue file has been parsed.

    Declaration
    public void SwitchConversation(Conversation conversation)
    Parameters
    Type Name Description
    Conversation conversation
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