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    Class UnityAudioProvider

    Built-in audio provider that plays clips using a Unity AudioSource. Clips are loaded via Resources.Load<T>(string) using the clip ID as the path.

    Inheritance
    object
    UnityAudioProvider
    Implements
    IAudioProvider
    Namespace: Ibralogue
    Assembly: .dll
    Syntax
    public class UnityAudioProvider : MonoBehaviour, IAudioProvider

    Methods

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    Play(string)

    Plays an audio clip identified by the given clip ID (typically a Resources path or an identifier understood by the audio backend).

    Declaration
    public void Play(string clipId)
    Parameters
    Type Name Description
    string clipId
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    Stop()

    Stops the currently playing audio.

    Declaration
    public void Stop()

    Implements

    IAudioProvider
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