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    Quickstart

    Add an empty GameObject with the component DialogueManager to your scene and assign its required references.

    Add a button, give it the SingleInteraction component, and assign its reference to the DialogueManager.

    Assign the button component's callback to DialogueInteraction.StartDialogue.

    For the Interaction Dialogue reference, create a new Ibralogue file from the create menu like so:

    Image Showing The Create Menu in Unity

    ...and then assign it to the Interaction Dialogue reference.

    Open the Ibralogue file you have created and it should look something like this:

    {{DialogueName(Init)}}
    [NPC]
    Hello World!
    
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