Quickstart
Add an empty GameObject with the SimpleDialogueEngine component to your scene. Assign a Dialogue View to its Dialogue View field (see Dialogue Views for the available options).
Add a button, give it the SingleInteraction component, and assign its Dialogue Engine reference to your engine.
Assign the button component's click callback to SingleInteraction.StartDialogue.
For the Interaction Dialogues reference, create a new Ibralogue file from Create > Ibralogue > Ibralogue Dialogue File:

...and then assign it to the Interaction Dialogues array.
Open the Ibralogue file you have created and it should look something like this:
[NPC]
Hello World!
The square brackets define a speaker, and the lines that follow are what they say. Pressing the dialogue button will display "Hello World!" spoken by "NPC".
To add more lines to the conversation, just add another speaker tag:
[NPC]
Hello World!
[NPC]
Welcome to Ibralogue.
Each [Speaker] block is a separate dialogue line. The player advances through them one at a time.
From here, you can explore the rest of the manual to learn about conversations, choices, variables, and more.